tag:blogger.com,1999:blog-38239725.post3952569463521749061..comments2015-04-24T12:04:42.020-04:00Comments on Stupid Parser Tricks: IFComp '08 Reviews: FreedomArichttp://www.blogger.com/profile/12386576849436414477noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-38239725.post-24112606082967835872008-10-03T17:09:00.000-04:002008-10-03T17:09:00.000-04:00Thank you for the response. You pointed out in fi...Thank you for the response. You pointed out in fine detail a lot of the issues that really made it feel it like it was just railroaded and under-implemented in your <A HREF="http://www.inkjuice.com/" REL="nofollow">review</A> (which, by the way, I really like your site, it seems like good stuff and I look forward to reading more of it). <BR/><BR/>You pointed out quite astutely that it starts Arichttps://www.blogger.com/profile/12386576849436414477noreply@blogger.comtag:blogger.com,1999:blog-38239725.post-30889719909588188812008-10-03T04:29:00.000-04:002008-10-03T04:29:00.000-04:00My experience of the game was similar (although yo...My experience of the game was similar (although you expressed it better). I suffer from social anxiety but didn't recognize, until reading the author's note, that that was what the game was about.<BR/><BR/>My problem was that the game wasn't well implemented enough to convince me that the interactivity was being restricted on purpose. Being stuck in a room and unable to communicate with NPCs is Anonymousnoreply@blogger.com